Does EA just not realize if they gave in to what consumers wanted by removing loot boxes and gross microtransactions they’d be setting themselves up for long term profits and possibly a positive relationship with their base which could flood into other genres/markets? Or is short term profit the only goal?ĭ_FireWall: “Our partnership with Lucasfilm gives us access to a huge amount of Star Wars information, but beyond that, we’re always looking back at the heritage of Star Wars games. HockeyBrawler09: Who is doing research on the development of Star Wars IPs? Star Wars IPs from the late 90s into the 00’s are some of the most beloved video games in recent memory, and many are still being played today by strong communities of gamers. Beyond that, all Star Cards have maximum values regardless of how they are unlocked.” (EA Star Wars/YouTube) “We’re looking at results from millions of matches and will be continuously re-balancing items, unlocks, and matchmaking to create a fair, fun experience for all of our players. Our data will tell that story and we’ll make adjustments. If it doesn’t feel that way, we’ll see it on our side, too. “Ultimately your effectiveness is going to come down to skill, not the Star Cards that you have. You should not ever be matchmade together with players who are much better than you are. We take into account not only your gameplay skills, but also inventory and time played, when we match players together in multiplayer. For all players like myself, with the vertical progression of the star card system how can we progress in game and stay on EVEN footing with those that have hours upon hours to grind daily, and those that are willing to throw down $$$ on loot crates for power increases via star cards and hero unlocks?ĭ_FireWall: “Mainly through matchmaking. HyzerRay: As a father with young kids, the two things that I lack are time and money. There’s not much in the game that we wouldn’t revisit to improve the game for as many players as possible.” (EA Star Wars/YouTube) “We’re working on expanding the number of ways that players can progress, putting more control in their hands and providing more options and choice in the way people play. We’re going to continue adjusting the crate systems, content, and progression mechanics to hit a point that gives players a great, balanced experience at all skill levels. WazDICE: “I think this concern has come through loud and clear. Are you considering radical changes to this system? Is there anything you have decided you won’t change? Hanburgundy: Even among game journalists, the progression system sticks out as the clear sore point in what otherwise looks like a very well made game, to the point that for many it is souring the whole experience. Players were left unamused by the amount of time or money they estimated they would have to spend for top tier characters, but also had other concerns about the game.Īnswering the questions were executive producer John Wasilczyk (WazDICE), associate design director Dennis Brannvall (d_FireWall) and producer Paul Keslin (TheVestalViking). The main points of contention appeared to be with access to characters such as Luke Skywalker and Darth Vader, who must now be unlocked using credits before they can be played in multiplayer mode. Five questions and answers from EA’s Reddit AMA on Stars Wars: Battlefront II 4 months agoĪfter gamers were left frustrated by Electronic Arts’ new Star Wars: Battlefront II game, the company hosted a Reddit AMA in an attempt to rebuild bridges with their players.
0 Comments
Leave a Reply. |